Never Underestimate the Longevity of Italian Plumbers!

Super Mario Worlds 1 and 2 were published by Nintendo for the Super Nintendo Entertainment System (SNES). SMW1 came with the SNES unit itself (published in 1992 in Europe). SWM2: Yoshi’s Island was published in 1995.

I won’t delve too deeply into the why it is so pleasurable to play Super Mario Worlds. I wish to make a few points that are missing in most of todays games. First of all, the worlds are modeled with certain consistency. Objects (like Koopa shells) interact with other objects (like other shells, blocks, Yoshi’s tongue) and not just some objects that are chosen carefully beforehand. This allows much more freedom for the player to advance and also makes for much more interesting level design. Consistency damnit!

SWM2 also has done with the running clock. I don’t know why this relevant-to-arcades -quality has persisted for so long where it’s absolutely not required. Why should the player be forced to run against a clock, among other things? While this makes sense in the arcades where it’s games intention that playtime per player is limited. Especially in SWM1 I often would like to browse around the level, looking for all the secrets, in peace. It’s quite interesting how a somewhat small change makes a difference in gameplay.

That’s it. If you want more for your click, leave a comment, interactivate!