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<channel>
	<title>Kimmo&#039;s Blog (classic)</title>
	<atom:link href="http://www.kimmosblog.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kimmosblog.com</link>
	<description>A Quite Controversal Look at Computer Games And The World Around Us</description>
	<lastBuildDate>Fri, 27 Mar 2015 14:38:28 +0000</lastBuildDate>
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		<title>Release: Goldwingu: Means to End v.0.38</title>
		<link>http://www.kimmosblog.com/2015/03/27/release-goldwingu-means-to-end-v-0-38/</link>
		<comments>http://www.kimmosblog.com/2015/03/27/release-goldwingu-means-to-end-v-0-38/#comments</comments>
		<pubDate>Fri, 27 Mar 2015 14:38:28 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=749</guid>
		<description><![CDATA[If you blink, you&#8217;ll miss out. I took a few steps back, cut away things that I wasn&#8217;t satisfied with and started over with the enemies. As a result, I think Goldwingu is a more solid whole. Have a go: [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>If you blink, you&#8217;ll miss out. I took a few steps back, cut away things that I wasn&#8217;t satisfied with and started over with the enemies. As a result, I think Goldwingu is a more solid whole. Have a go:<a href="http://www.kimmosblog.com/wp-content/Goldwingu0.38.zip"> Goldwingu v.038</a> [10.3MB]
<p>In this and previous version:</p>
<ul>
<li>Added Statistics and Options pages.
<ul>
<li>Options for cutting the jump sequence, turning the inertia movement on/off and making the pixel placement smoother than the resolution.</li>
</ul>
</li>
<li>Added focus (default &#8216;s&#8217;) function that slows the game66%.</li>
<li>GUI is now uniformly all pixels.</li>
<li>11 enemies.
<ul>
<li>Enemies are unlocked by escaping alive and embiggening the compound score.</li>
</ul>
</li>
<li>Normal, super shots and missiles. Upgrades to shots only. Missiles are awarded for chains.</li>
<li>All kinds of other things.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.kimmosblog.com/2015/03/27/release-goldwingu-means-to-end-v-0-38/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release: Goldwingu: Means to End v.0.36</title>
		<link>http://www.kimmosblog.com/2014/11/28/release-goldwingu-means-to-end-v-0-36/</link>
		<comments>http://www.kimmosblog.com/2014/11/28/release-goldwingu-means-to-end-v-0-36/#comments</comments>
		<pubDate>Fri, 28 Nov 2014 13:44:07 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=742</guid>
		<description><![CDATA[What a perfect way to spend your Friday than to try out the new version of Goldwingu: Means to End (V.0.36) [9.41MB]! In this version: Added jump animation Added escort ships: Carrier, light cruiser, Battleship Charging level reverts to medium [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>What a perfect way to spend your Friday than to try out the new version of<a href="http://www.kimmosblog.com/wp-content/Goldwingu0.36.zip"> Goldwingu: Means to End (V.0.36)</a> [9.41MB]!</p>
<p>In this version:</p>
<ul>
<li>Added jump animation</li>
<li>Added escort ships: Carrier, light cruiser, Battleship</li>
<li>Charging level reverts to medium once shields are full.</li>
<li>Tactical Display has been minimized.</li>
</ul>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kimmosblog.com/2014/11/28/release-goldwingu-means-to-end-v-0-36/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release: Goldwingu: Means to End v.0.34</title>
		<link>http://www.kimmosblog.com/2014/10/13/release-goldwingu-means-to-end-v-0-34/</link>
		<comments>http://www.kimmosblog.com/2014/10/13/release-goldwingu-means-to-end-v-0-34/#comments</comments>
		<pubDate>Sun, 12 Oct 2014 21:16:18 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=729</guid>
		<description><![CDATA[Something of a bug fix version this one. At least two whole bugs where squashed. Now the high-scores are entered correctly and number of missiles doesn&#8217;t increase magically. Aren&#8217;t you glad? Get it: Goldwingu: Means To End v.0.34 [5.76MB]]]></description>
				<content:encoded><![CDATA[<p>Something of a bug fix version this one. At least two whole bugs where squashed. Now the high-scores are entered correctly and number of missiles doesn&#8217;t increase magically. Aren&#8217;t you glad? <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.34.zip">Get it: Goldwingu: Means To End v.0.34 [5.76MB]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kimmosblog.com/2014/10/13/release-goldwingu-means-to-end-v-0-34/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Big 4-0</title>
		<link>http://www.kimmosblog.com/2014/09/13/the-big-4-0/</link>
		<comments>http://www.kimmosblog.com/2014/09/13/the-big-4-0/#comments</comments>
		<pubDate>Sat, 13 Sep 2014 18:34:33 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[personal]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=722</guid>
		<description><![CDATA[It&#8217;s that time of the decade that I get to change not one digit but two in the numeral depicting my age. Yes, I&#8217;m no longer a hot 30-something, from now on I will creepy 40-something. Please, leave you commiserations [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s that time of the decade that I get to change not one digit but two in the numeral depicting my age. Yes, I&#8217;m no longer a hot 30-something, from now on I will creepy 40-something. Please, leave you commiserations or if you prefer, your naughty pics, at the comments.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inching Toward Beta Status</title>
		<link>http://www.kimmosblog.com/2014/07/18/inching-toward-beta-status/</link>
		<comments>http://www.kimmosblog.com/2014/07/18/inching-toward-beta-status/#comments</comments>
		<pubDate>Fri, 18 Jul 2014 12:22:44 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=691</guid>
		<description><![CDATA[Today I released something I&#8217;d like to call an alpha version of Goldwingu (v.0.33, 4.86MB). Reasons for this go beyond just the state of my mental health. I&#8217;m running more and more into problems I feel are not really up [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Today I released something I&#8217;d like to call an <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.33.zip">alpha version of Goldwingu</a> (v.0.33, 4.86MB). Reasons for this go beyond just the state of my mental health. I&#8217;m running more and more into problems I feel are not really up to me but require <em>a lot</em> more player feedback. It&#8217;s just not balancing issues but opinions on the games interface, mechanics and even off-game matters like the possibility of tinkering with the game settings and even playable content.</p>
<p>I&#8217;ve also reached around for a sound person through my huuuge network of people of various backgrounds. I&#8217;ve received one response from a person just mentioning how they have more than enough work on them already. It bums me out a bit that I reallyÂ  can&#8217;t afford to offer guaranteed payment at this stage, which just means that my sound effects are a combination of <a href="http://www.bfxr.net/">Bxfr</a> generated stuff and samples found in open sound libraries across the great web.</p>
<p>Now go <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.33.zip">download that new version</a> and tell me what you think!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release: Goldwingu: Means to End v.0.31</title>
		<link>http://www.kimmosblog.com/2014/06/20/release-goldwingu-means-to-end-v-0-31/</link>
		<comments>http://www.kimmosblog.com/2014/06/20/release-goldwingu-means-to-end-v-0-31/#comments</comments>
		<pubDate>Fri, 20 Jun 2014 09:42:10 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=677</guid>
		<description><![CDATA[The release cycle moves just too quickly for boring announcement postings! Get Goldwingu: Means To End v.0.31 [4.59MB] before we run out of bits! On this (and the previous version) at least these Sound support (with volume control) and two [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>The release cycle moves just too quickly for boring announcement postings! <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.31.zip">Get Goldwingu: Means To End v.0.31 [4.59MB]</a> before we run out of bits!</p>
<p>On this (and the previous version) <em>at least</em> these</p>
<ul>
<li>Sound support (with volume control) and two sounds for explosions.</li>
<li>Missile targetting takes place holding missile key down (default &#8216;x&#8217;) and releasing it releases missiles.</li>
<li>Bosses appear now after there are 5 or less enemies around (instead of set time interval).</li>
<li>Inertia movement much more toned down.</li>
<li>Resized the window (from 800px -&gt; 700px) and other graphical fixes.</li>
<li>Balancing changes; more bullets, enemy waves follow closer each other.</li>
</ul>
<p>If you&#8217;re celebrating Midsummers Eve instead of playing computer games, don&#8217;t drown out there! Wear a condom!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release: Goldwingu: Means to End v.0.29</title>
		<link>http://www.kimmosblog.com/2014/06/06/release-goldwingu-means-to-end-v-0-29/</link>
		<comments>http://www.kimmosblog.com/2014/06/06/release-goldwingu-means-to-end-v-0-29/#comments</comments>
		<pubDate>Fri, 06 Jun 2014 11:58:38 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=670</guid>
		<description><![CDATA[That&#8217;s right! Already a new version was released even though you didn&#8217;t even realize that you missed the previous release! Don&#8217;t blink or you might miss everything! Download Goldwingu: Means to End v.0.29 [4.01MB] New stuff in versions 0.28 and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>That&#8217;s right! Already a new version was released even though you didn&#8217;t even realize that you missed the previous release! Don&#8217;t blink or you might miss everything! <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.29.zip"> Download Goldwingu: Means to End v.0.29 [4.01MB]</a></p>
<p>New stuff in versions 0.28 and 0.29:</p>
<ul>
<li>Text rendering should be better.</li>
<li>UI changes
<ul>
<li>missile key changed to &#8211;&gt; &#8216;X&#8217;</li>
<li>you only toggle between low, mid and high settings for engine output which are common for thrusters and weapons and not separate like previously.</li>
</ul>
</li>
<li>TD appearance changed slightly.</li>
<li>Maintenance work done on Campaign mode.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release: Goldwingu: Means to End v.0.27</title>
		<link>http://www.kimmosblog.com/2014/05/17/release-goldwingu-means-to-end-v-0-27/</link>
		<comments>http://www.kimmosblog.com/2014/05/17/release-goldwingu-means-to-end-v-0-27/#comments</comments>
		<pubDate>Fri, 16 May 2014 22:42:58 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=657</guid>
		<description><![CDATA[Like a thief sneaking into the night a new version gets released. What am I doing here? I could be in sleep by now?! Get the new version (v.0.27) of Goldwingu [4.01 MB]. Stuff that might interest you in this [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Like a thief sneaking into the night a new version gets released. What am I doing here? I could be in sleep by now?! <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.27.zip">Get the new version (v.0.27) of Goldwingu</a> [4.01 MB]. Stuff that might interest you in this version:</p>
<ul>
<li>Normal shots and power shots are under same key (default &#8216;z&#8217;). Tap it to fire normal shots and hold it down for powershots.</li>
<li>Dynamically assembled end-of-level-monsters introduced. Some randomness implemented to the construction. Bosses comprise of inert background, weapons and powerpoints. Powerpoints act as the &#8216;heart&#8217; of the boss (or part of it). Destroy the powerpoint and the whole enemy (or part of it) blows up.</li>
</ul>
<p>Good night! Make highscores!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Release: Goldwingu: Means to End v.0.26</title>
		<link>http://www.kimmosblog.com/2014/05/09/release-goldwingu-means-to-end-v-0-26/</link>
		<comments>http://www.kimmosblog.com/2014/05/09/release-goldwingu-means-to-end-v-0-26/#comments</comments>
		<pubDate>Fri, 09 May 2014 18:31:15 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=645</guid>
		<description><![CDATA[They are dropping like flies these days! Get the new version (v.0.26) of the re-named Goldwingu [3.94 MB] nao! Weapons and thrusters recharge-rate displayed with one gauge now in Tactical Display, which changes colour if their combined charge-rate surpasses engines [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>They are dropping like flies these days! <a href="http://www.kimmosblog.com/wp-content/Goldwingu0.26.zip">Get the new version (v.0.26) of the re-named Goldwingu</a> [3.94 MB] nao!</p>
<ul>
<li>Weapons and thrusters recharge-rate displayed with one gauge now in Tactical Display, which changes colour if their combined charge-rate surpasses engines capabilities.</li>
<li>End of level text now shows the medals you&#8217;ve earned as well as the upgrades that come with them.</li>
<li>Name has been changed for PR purposes.</li>
</ul>
<p>Does anyone read these last lines?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Release: Goldwingu 2: Episode 1; Means to End v.0.25</title>
		<link>http://www.kimmosblog.com/2014/04/30/release-goldwingu-2-episode-1-means-to-end-v-0-25/</link>
		<comments>http://www.kimmosblog.com/2014/04/30/release-goldwingu-2-episode-1-means-to-end-v-0-25/#comments</comments>
		<pubDate>Wed, 30 Apr 2014 17:44:59 +0000</pubDate>
		<dc:creator><![CDATA[KimmoS]]></dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dev Blog]]></category>
		<category><![CDATA[Goldwingu]]></category>

		<guid isPermaLink="false">http://www.kimmosblog.com/?p=639</guid>
		<description><![CDATA[Everyday you release a new version of your game is a good day! Download Goldwingu version 2.1.0.25 [3.93 MB] Goodies include (from release notes): Explosions are weighted based on where the fatal shot was hit. Tactical display shows component conditions [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Everyday you release a new version of your game is a good day! <a href="http://www.kimmosblog.com/wp-content/Goldwingu2Ep1v0.25.zip">Download Goldwingu version 2.1.0.25</a> [3.93 MB] Goodies include (from release notes):</p>
<ul>
<li>Explosions are weighted based on where the fatal shot was hit.</li>
<li>Tactical display shows component conditions (after ~2sec delay) or all the time if the component is broken.</li>
<li>Missile targetting is now engaged with the same keys as missiles are shot with (default is &#8216;c&#8217;) and stays on until shot down again.</li>
<li>Some medals and upgrades added.</li>
<li>All new enemies (13ish) with new attack patterns and placeholder graphics.</li>
</ul>
<p>Drop that May Day celebration and play a game like proper human!</p>
]]></content:encoded>
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