Creeping toward non-triviality, one release at a time. Treat yourself to Goldwingu 2: Episode 1; Means to End v.0.13 [3.46MB] right nao!
In this version (among other things, see Release Notes for more):
- Changes to assets:
- Assets file and graphics have been moved to its own directory.
- The logic that controls enemy movements are now read from Assets file (under section BRAINS)
- Support for global (as opposed to the medals, which are game instance spesific) achievements, with one achievement implemented (visiting all [both] stellar locations in the Campaign mode. Unlocks missiles).
- Added two resources that are both needed for building fleets.
- Some changes to the heuristics.
- Production isn’t nulled after successfull invasion, just decreased.