Archive for the ‘Computer Games’ Category

Finnish Game Jam, Pt.2

Sunday, January 31st, 2010

Okay, the jam is almost over, our game is finished. Fire! To deadify! Your rivals! I am quite satisfied what our team of three accomplished in just 48 hours. We hadn’t met before and there was nothing ready before the jam. I felt it kind of unfortunate that I, almost immediately after the theme for the jam and the voluntary accomplishments were announced, came up with the game idea.

Unfortunate in the sense that in a happening like this, it might be a bit risky to hang yourself on an idea right-off-the-bat. Fortunately the idea carried us to the end. And stop reading this and try out the game!

Finnish Game Jam

Saturday, January 30th, 2010

At the moment I am taking part in Finnish Game Jam, part of the Global Game Jam. We are to make a game in 48 hours, without prior idea or team. There are certain constraints, mandatory and voluntary ones. Right now we are progressing rather nicely. We have a programmer, a designer (me) and an artist in the team.

We have a solid 20 hours to go…

My Very First Game Console

Wednesday, October 22nd, 2008

I have been involved in a long process to buy some furniture to my appartment. I have cherished the thought to be, finally, able to have all my books and comics in relative order and realizing the quality of neat. This process has involved numerous trips to local flea-markets and what-nots. Last Saturday I found a perfect pair of book shelves but didn’t have the money to buy the upfront.

Today I went to get my business finished and happened to take a glance around the shop. There it was, innocently lieing on a bare shelf, a Super Nintendo box. Priced at 15€, I made an unusually quick buying decision for me.

Previously I haven’t seen much sense in owning the hardware of an old console itself. If one wishes to play old games, it is much convenient to run them on an emulator. Granted, this case existed when I had no extra money to put on frivolities such as concrete objects. Collecting consoles has always belonged in the when-I’m-rich -situation, which I guess I’m slowly advancing toward.

SNES it is.

The Future of Computer Games

Saturday, March 1st, 2008

NOTE: This article was supposed to appear in a Gaming related website (one more prominent than this) but due to certain re-arrangements concerning the operation behind the website, this plan has been (now finally) abandoned. Cheers and all the best to Nick.

We are peering in to a crystal ball to see what kind of developments we might see in gaming in the next 10-30 years. Usually when people make predictions they tend to exaggerate the short term development but underestimate the long term development. I take 10-30 to be short term so I’m taking the safe route proposing that things will stay mostly the same. We wont have the “holodeck” or “brain-computer -interfaces”. The computers we use will look mostly like the ones we use today. Perhaps they will be smaller, quieter but not light-based or quantum-anything. Programming of sort will still be required, Artificial Intelligence (AI) won’t be doing the job of game development for us, and cars will, for the most part, stay in the ground.
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On Luck

Friday, October 19th, 2007

Luck is one of those interesting concepts that have meaning whether anything like it actually exists or not. I think it’s farely safe to propose that luck doesn’t exist in at least in the form that you could acquire it somehow. Of course this doesn’t stop anyone from trying. Yet an utterance like:”He sure is lucky” when someone wins the lottery is perfectly meaningful sentence. It is highly unlikely to win at a lottery, so you can say that winning it takes luck.

But someone always wins at lottery. If you could keep on playing it for long enough, you would win. Being lucky in this way probably wouldn’t propagate elsewhere in life nor would it be expected to. People believing in luck might even feel that something bad should happen to them to balance out the luck they’ve received.

Luck seems to be associated with isolated incidents then. A person isn’t born with intrinsic luck, it happens to him at certain times. Contrast this with Computer Games such as NetHack where you can actually be lucky and luck can be acquired. What does this mean? If you jump in the moat and you are about to drown, if you are lucky enough you get a chance to crawl out before you die. If someone uses the Finger of Death on you, they will mostly fail, and so on. A concept that doesn’t have a real-life counterpart, yet still has a meaning, has a perfectly valid existence within a Computer Game.

Can you say the same about any other form of Art?

Why Computer Games Are an Art Form

Thursday, October 11th, 2007

There is an infinite amount of daftness to go around, enough so that there are still people clinging to the idea that Computer Games wouldn’t be art. Of course, as with often with humans, this matter is rarely settled with convincing argumentations or empirical log-to-the-forehead -evidence. That’s not going to stop me from trying though. I present for your reading pleasure an argument for that Computer Games are an art form.

NetHack is a game where you have to go deep in the Dungeons of Doom, down to Gehennom itself, to find 3 artifacts, one of them from the clutches of the dreaded piece of age, Wizard of Yendor (affectionately called ‘Rodney’ by NetHackers). These artifacts will give you access to the temple of Moloch that has stolen The Amulet of Yendor, which you must retrieve and return to your god. At the end game you fight your way through 5 elemental planes, last of which is the Astral plane, where you will encounter the Three Horsemen of the Apocalypse, Famine, Death and Pestilence.

Hang on. Are we a Horseman short? The game doesn’t seem to think so. When you #chat with Death he replies:”Who do you think you are, War?”

After killing thousands of monsters either directly or indirectly, perhaps genociding a number or races, getting close to finishing the game, the player is presented with this idea. He is War himself. Of course, the full blow of this situation is not delivered through reading about it. This shall forever remain as the lonely straw of hope for those opposing the superiority of Computer Games as an art form, not playing them!

Reality-Tv Idea

Saturday, September 22nd, 2007

Why has no-one thought about a reality tv-series set in Game industry? The possibilites are endless! There would be a number of people competing over a chance to get their game design realized by a team of harnened industry veterans. You could subject the candidates to all kinds of hardships, sleep deprivation, impossible dead-lines, hunger, humiliation and of course all manner of personal strife. You could draw party-lines based on whether candidate was brought up on the NES or C64.

Since most of the candidates would probably be men, you could set them up with a model school attendants and add alcohol. Then you could have a bit of Gordon Ramsey -type screaming and cursing, visits from industry heavyweights offering words of encouragement and wisdom and of course challenges with overly luxurious prizes like dinner with Pac-man.

Now that I’d like to see.

Throwing Out Ideas…

Thursday, August 23rd, 2007

… to make room for new ones.

Not so long ago, I was asked to deliver a level-design for an imaginary computer game as a work example to a Game designer position. Suprisingly I didn’t get the position for lack of experience, what I did get was a rather nifty idea to be used in mystery or problem-solving games or anywhere you deduction would be part of the game. I’m describing it in this entry and if anyone sees any value in it or might use it in their own games, it would be nice to be told about it or credited in somehow. (more…)

Assembly Attendance, 3rd Day

Saturday, August 4th, 2007

This Assembly has matured enough to cast a kind of impression on it. The oldskool area where I’m located is crowded and situated in the grand stand, leaving us VIP’s among the commoners. It is also noisy as hell, which begins to eat you slowly. I’m also beginning to feel increasingly anachronistic in here (the average age is allegedly 17) and I’m also slightly annoyed that I haven’t managed to bring anything to the party myself. I am contemplating if this would be my final Assembly.

Today I’ve so far attended two interesting seminars from Finnish Game industry veterans, and there aren’t that many of those around. Jani Penttinen had been around the globe and is currently in China. Aki Raula is working at a new Finnish Game start-up Recoil games. He stunned me with confessing that he had played NetHack only twice in his life. And he works as a Game designer! There really ought to be a lawa against dangerous omissions like that in once gaming experience.

Energia (people behind Star Wreck: The Pirkinning) was present teasing us about Iron Sky. I bought a relevant baseball cab from Torssonen with the word ‘Raumsturmführer’ which I think sounds cool.

There are the most interesting compos (64k and Demo) still coming up, so I hope to see some ‘wow’ing there. Short film compo has managed to amuse me with silliness earlier. I wonder what movies will be the subject of pastiches this year.

Oh, and I almost landed on a picture taken by the token Finnish Geek, Petteri Järvinen.

Technical Decisions

Friday, July 13th, 2007

I have been thinking about more practical issues concerning my apprentice-project. I have always thought that something like this should be made in Java to allow as wide an availability as possible. I also think that something like this should be made as easy as possible to produce, even at the cost of efficiency. Especially since this project isn’t primarily meant to display my mad coding skillz. And there are plenty of computational resources on todays computers to squander.

Being as easy on me as possible means that I want to make use of existing components as far as possible. This means they have to be fitting licence-wise. Fortunately this doesn’t seem to be an issue for me, since most these components are released as Free software or at least Open source. I have been looking for a physics and a 3d-engine.

ODE (Open Dynamics Engine) sounds suitable for my needs, only it isn’t in Java. Versions of it do exist for the 3 major platforms, so I don’t consider this a major problem. It’s usability with Java is an issue, however. There exists a wrapper (ODEJava) for Java that provides a bridge to allow it’s use in Java. As this is a work-in-progress the price is unstability.

For the 3d-engine I’ve been considering jMonkeyEngine which seems more than capable for my needs and is Open source as well. And seems to have a interface for ODE as well. I’ll have to set-up these things and get experimenting.