It’s been a month since my last confession so I guess it’s time for some storytelling. I’ve been stalled by general laziness, in connection with needing to do some boring boilerplate coding. I will have a new version out at the end of this week, the boring stuff isn’t ouright apparent. I have turned my attention to the Campaign mode and also to the appearance of things. I have tried to standardize everything to use pixel graphics, including all the text in screen I use. I’m kind of worried how deep a low code I’m prepared to do, even though there are some benefits.
Tactical display should be more awesomer now too. Also when players shields hit zero, he isn’t necessarily destroyed, but suffers from sub-system malfunctions, such as not being able to maneuvre to the left or not being able to shoot.