10th Anniversary Post!

Today this blog turns 10 years old. I didn’t have anything special planned for this occasion so, I thought I’d just give a quick update on what’s going on.

My game is progressing rather well, despite strong discipline on the way I’ve been working. The game is a rather simple (and classic) shoot’em up were every idea is stolen. Enemies come from the top of the screen in waves. The movement of the players ship is based on an old coin’op game I remember playing once and only remember it through its Finnish name Sukkula. The ship moves like it has a mass and inertia. If anyone recognizes this game, inform me about it’s proper name and be rewarded.

The amount of enemies will grow untill the end of time / until you run out of memory. This idea comes from an old Amiga game Datastorm (1989), in which the number of enemies gradually increased from level to level, until your machine was unable show them on screen, which still didn’t deter the game from pushing more enemies to the game.

The players ship produces certain amount of energy which can be distributed to shields, weapons or thrusters in various ratios. This idea is of course from the original X-Wing (1993) from LucasArts. This is what I call a Light Tactical Element (LTE). I’d like to have more LTE’s in the game, but at this stage I’m more interested in getting something finished. With Computer Games, you can always improve and re-work your stuff.

That’s the gist of it. I’m close to releasing the first playable version of it.