Category Archives: Computer Games

Happy Birthday! You’re Welcome!

A less than week ago I had a small party celebrating a pre-alpha launch of Goldwingu. Of course the time when a software hits an alpha stage is left to anyones guessing but I think it was nice to have a certain date set for you. Progress has been rather slow and sometimes you just need to drudge on to see where you should go next.

I also thought about my definition of “Done” and I came to the decision that I consider this game to be ready when its in sale in Steam (or suitable alternative), after which the Launch Party proper can be held. I also decided to give some pledges, to maybe help myself get there sooner:

  1. No alcohol after 14th of September (you have to celebrate a bit…) until it’s Done.
  2. One climbing session more each week until it’s 5 per week until it’s Done.
  3. I will write once a week on my blog about my shenanigans in the world of indie game development.

I was almost certain I thought of more, but thats it for now.

Today I released a new version of Goldwingu, to celebrate my birthday. Unfortunately sound support had to be dropped because the samples I was using didn’t allow re-distribution (even though they were otherwise royalty-free). Most changes are under the hood, but do have a go and see for yourself.

EDIT: Added third pledge.

Release: Goldwingu 2: Episode 1; Means to End v.0.17

Back at the lathe! Enjoy the new version of Goldwingu 2: Episode 1; Means to End v.0.17 [3.82MB] is very much out!

In this version:

  • Upgrading weaponry now much easier. Speed, quantity and power of shots can be upgraded by earning medals. Powershots are upgraded by receiving the same medal 5 times.
  • Dash-function added. Hold down the quick-change key (shift by default) to gain a boost for your speed and weapon re-loading.
  • Added an enemy wave to demonstrate compound enemies. Compound enemies are waves where individual enemies are tied together through parent-relation.


Release: Goldwingu 2: Episode 1; Means to End v.0.15

Just in time for your weekend: Goldwingu 2: Episode 1; Means to End v.0.15 (3.81 MB) is ready for your entertainment.

In this version:

  • Added Drone to the arsenal. Drone better.
  • Tweaks:
    • Movement speed
    • Choose-your-own-scenario now allowed without completing Scenario 1.
    • Completing Scenario 1 gives you Drone.
  • Some bug fixes: all keys now allowed for action binding (previously e.g. SPACE wasn’t allowed) and players ship is now shown orbiting the right planet.

Goldwingu Has Been Accepted as a Nominee for Indie Dev Grant

Indie Dev Grant is a program by Kyttaro Games and Bundle in a Box where in 15$ for every 100 Bundle in a Box sold is added to the grant which then is given to a project voted by the fans.

Check out the competition. Some fine looking and otherwise interesting projects are included. I hope to gain at least a little bit of exposure for G, although it always makes me a bit nervous (yet, strangely excited) to get my game infront of people.

Release: Goldwingu 2: Episode 1; Means to End v.0.14.5

Here we go again, Goldwingu 2: Episode 1; Means to End v.0.14.5 [3.81MB] is out!

In this version:

  • Updated LWJGL libraries to version 2.9.0.
  • Removed the start-up scripts, just double-click the jar file to start the game.
  • Tweaked the frequency of enemy wave appearance.
  • Tweaked some achievements; Once missiles are unlocked, player gets them at the start of game.
  • Player now starts with Weapon and Thruster re-charge at medium and shields at full power
  • Added a noice starfield effect.